REVIEW · SAN DIEGO
Belmont Park Ride and Play Pass
Book on Viator →Operated by Belmont Park · Bookable on Viator
Unlimited rides beat the usual ticket math. Belmont Park’s Ride and Play Pass is a simple way to spend a half day (or a full afternoon) with 13 classic rides and extra attractions, all powered by a mobile ticket.
I like that the pass is built for repeat fun, not just one-and-done stops. You get major Belmont favorites like the Giant Dipper roller coaster and the classic boardwalk-style ride lineup, plus attraction time for things like Sky Ropes, Laser Tag, and Xanadu 7D. I also like the practical flexibility in how long you can stay, since the experience runs roughly 1 to 8 hours and fits within daily 11:00 AM to 8:00 PM park hours.
One thing to keep in mind: check-in can be a little bumpy if the entrance staff aren’t immediately familiar with how a mobile voucher is validated. In at least some cases, people have had to wait and get a manager to issue a wristband, so plan for a few extra minutes when you arrive.
In This Review
- Key things to know before you go
- Belmont Park Ride and Play Pass: what you actually get
- The 13 rides you can repeat: from classic coasters to kid-friendly thrills
- Practical ride pace tip
- The attractions beyond rides: Sky Ropes, Laser Tag, and the zipline note
- How long to plan: 1 to 8 hours (and what a 3-hour visit feels like)
- Price and value at $66.62: when this pass wins
- Using the mobile ticket smoothly at Belmont Park
- Comfort, movement, and service animals: plan for an active park day
- Lunch and breaks: what to do when the rides slow down
- Who should book this pass (and who might want a different plan)
- Should you book the Belmont Park Ride and Play Pass?
- FAQ
- Where is Belmont Park Ride and Play Pass located?
- How much does the Belmont Park Ride and Play Pass cost?
- How long is the experience?
- What are the included rides?
- What attractions are included besides the rides?
- Is lunch included with the pass?
- What are the opening hours?
- Can I cancel for free?
Key things to know before you go

- Unlimited access to 13 rides and attractions means you can repeat the ones your crew loves without doing ticket math.
- Mobile ticket entry is used, so charge your phone and keep the ticket screen handy.
- Zipline is not included, even though Sky Ropes and other active attractions are.
- Some activities require movement, since there are climbing/ropes-style options listed in the attractions.
- Lunch is not included, but you’ll find restaurants and fast casual spots inside the park to buy food.
Belmont Park Ride and Play Pass: what you actually get
Think of this pass as a way to buy time at Belmont Park without worrying that you’ll run out after a couple of rides. For one set price—$66.62 per person, with all fees and taxes included—you’re given unlimited access to a big stack of activities.
The pass covers:
- Ride & Play Pass entry to the ride list (13 total)
- Attraction access for a second set of listed activities (Sky Ropes, Tiki Town Mini Golf, Rock Wall, Lasertag, Xanadu 7D, Coconut Climb, and Lazermaze)
- A mobile ticket you present at the park for admission and use
What you don’t get is time spent in lines for each separate attraction ticket. Instead, you pay once and then flow through what you want. That’s the real value: less decision fatigue once you’re standing in front of the attractions.
Also, this is designed for an easy day on the boardwalk. You can treat it like a set outing (arrive after lunch and stay until evening) or like a focused ride sprint for kids who want action first and breaks later.
You can also read our reviews of more tours and experiences in San Diego.
The 13 rides you can repeat: from classic coasters to kid-friendly thrills

This is the part families usually care about most: the rides you can use as many times as you want. The pass includes unlimited access to these 13 rides and attraction-style rides:
- Giant Dipper – Belmont’s signature roller coaster feel. If your group wants one big-ticket ride, this is the one to prioritize early.
- Beach Blaster – A more playful thrill option that fits well when you want energy without going all-in on intensity.
- Flip Out – One of those motion rides that tends to be a hit for kids and teens, especially when you can repeat it.
- Octotron – Classic carousel-like motion, usually a good middle ground for mixed-age groups.
- OverDrive – A more intense motion ride. If you’re traveling with thrill-lovers, this one often becomes a repeat target.
- Krazy Kars – Cars-style ride fun. Great for groups that like action but don’t want a height-based coaster.
- Tilt-a-Whirl – A familiar fair-style ride that keeps the “we’re still going” momentum.
- Mic Drop – A more playful, goofy-feeling ride vibe for people who want laughter and quick repeatability.
- Liberty Carousel – A classic-style carousel option to slow the tempo a bit without leaving the fun lane.
- Dip & Dive – Another ride that can satisfy thrill energy in a way that often works well for teens.
- Wave Jumper – Motion and water-adjacent fun on a boardwalk-adjacent property.
- Speedway – Another repeat-friendly option if your group wants controlled excitement.
- Zero Gravity – A ride name that signals a more intense experience; good to save when your group is feeling brave.
Here’s how I’d use this list if you’re trying to get real value. Start by picking:
1) One signature thrill ride (the Giant Dipper is the obvious anchor)
2) One or two “repeat favorites” for kids (Tilt-a-Whirl, Krazy Kars, Flip Out tend to be repeat magnets)
3) One calmer option as a reset (Liberty Carousel works well for regrouping)
Because the pass is unlimited, you’re not locked into finishing everything in one loop. You can come back later, and you can also make room for the attractions list without stressing the schedule.
Practical ride pace tip
Belmont’s ride lineup spans different intensity levels. When you’re with mixed ages, I’d rotate like this: thrill → light repeat → attraction break → another thrill. That rhythm keeps the day fun instead of chaotic.
The attractions beyond rides: Sky Ropes, Laser Tag, and the zipline note

On top of rides, the pass also includes access to several attractions. These are separate from the ride list and can be a good way to break up a long run of spinning and motion.
Included attractions:
- Sky Ropes
- Tiki Town Mini Golf
- Rock Wall
- Lasertag
- Xanadu 7D
- Coconut Climb
- Lazermaze
One important catch: the information explicitly says Lazermaze does not include Zipline. So if your group is expecting zipline time, plan on doing that separately. The good news is the included active options still give you height-and-activity energy (Sky Ropes, Rock Wall, Coconut Climb), just not the zipline.
How these attractions play out on a real day:
- Laser Tag is great when you want a scheduled-feeling activity without committing to a ride track.
- Xanadu 7D gives you a different kind of thrill—more show/technology than coaster.
- Mini golf is a relaxing reset that doesn’t feel like wasted time.
- Lazermaze and Sky Ropes are often the “kids will beg to do it again” category.
If your group is energy-heavy, you can easily spend 3 hours on rides alone and still have a second wave of attractions waiting. If your group is more cautious, you’ll likely end up mixing attractions with rides to find the right comfort level.
How long to plan: 1 to 8 hours (and what a 3-hour visit feels like)
The experience is listed as roughly 1 to 8 hours, with a note showing 3 hours tied to the admission ticket segment. Translation: you’re not stuck with a rigid 60-minute window.
Here’s a practical way to choose your plan:
- Go for about 2 to 3 hours if you’re prioritizing the signature rides and letting the kids pick 2 to 3 repeat favorites.
- Stretch to 4 to 6 hours if your group will do both ride loops and attractions like mini golf, Laser Tag, or Sky Ropes.
- Treat it as a longer afternoon (up to 8 hours) if you’re traveling with true Belmont die-hards who don’t want to leave.
Your timing also matters because the pass works within Belmont Park’s daily hours: 11:00 AM to 8:00 PM, Monday through Sunday. If you arrive closer to late afternoon, you might still get plenty done, but you may feel the crowd pressure more.
A small strategy: choose your one “must-do” ride first, then build around how your group feels. If kids are still loud and cheerful, keep going. If the energy drops, attractions like mini golf or Xanadu 7D can keep the day fun without constant motion.
Price and value at $66.62: when this pass wins
At $66.62 per person, the math works best when your group intends to actually use the unlimited part. This isn’t a pass for a quick peek at two rides. It’s a buy-once-and-keep-riding option.
Why it can be good value:
- You get a wide mix: big rides plus play-friendly motion plus included attractions.
- You can repeat the best ones without paying again each time.
- All fees and taxes are included in the price you see.
When it might not feel like a slam dunk:
- If you only want one or two rides total, an unlimited pass may feel like you paid for more than you used.
- If your group won’t do active attractions (for example, you skip Sky Ropes or Rock Wall entirely), you’re shrinking the value you get from the included attractions list.
- If zipline is a top priority, you still won’t have it with this pass.
My advice: think in terms of “rides per hour” your group will likely do. Families who stay busy tend to get their money’s worth faster than people who plan a relaxed stroll.
Also, lunch isn’t included. You’ll want to budget for food separately, so decide whether you’ll eat inside and how often you’ll want breaks.
Using the mobile ticket smoothly at Belmont Park
Belmont Park runs on scheduled opening hours, but the biggest operational variable for you is how quickly your mobile ticket turns into access at the gate. The pass is mobile-ticket based, meaning you’ll present your ticket at entry for validation and use.
Because one common issue has been reported—staff not immediately recognizing a third-party voucher format—it’s smart to show up with patience and a clear phone screen. In some cases, people had to get a manager involved to receive a wristband.
To keep your day from starting with stress:
- Arrive with your mobile ticket accessible (no hunting through menus).
- Have a backup option if your phone battery is low (even a screenshot can help).
- Plan a little buffer time when you first enter.
Once you have wristband/access secured, the day tends to feel straightforward: you’re free to pick rides and attractions without extra ticket transactions.
Comfort, movement, and service animals: plan for an active park day

This pass notes that travelers should have a moderate physical fitness level. That matters because the attraction list includes active options like Sky Ropes, Rock Wall, and Coconut Climb.
If your group includes someone who needs lower-impact options, you can still have a good day, but you’ll want to be realistic:
- You may spend more time on rides like Liberty Carousel or the calmer motion options.
- You might skip the higher-movement attractions and focus on Laser Tag, Xanadu 7D, and mini golf.
Good news: service animals are allowed, which can make it easier for people traveling with assistance needs.
No matter your mobility level, I’d also pack the basics for a theme-park day: comfortable shoes and a little extra layer for ocean breeze, especially later in the afternoon.
Lunch and breaks: what to do when the rides slow down

Food isn’t included, but Belmont Park has 3 restaurants and fast casual concepts where you can buy lunch during the day. Since your pass gives unlimited access, the day becomes a rhythm game: ride, cool down, eat, then go again.
Here’s how I’d schedule breaks:
- Do your most important ride early, then plan lunch mid-day or early afternoon.
- If the group is tired, switch to an indoor or slower option like Xanadu 7D before you decide whether you want another big round of rides.
Because your arrival time can affect lines and crowding, your best plan is flexible. The pass lets you keep moving even if you change your mind about what feels fun.
Who should book this pass (and who might want a different plan)
This experience fits best for people who want a single ticket that covers a big chunk of Belmont Park’s action. I’d especially recommend it for:
- Families with kids who want frequent rides and repetition
- Groups with mixed ages who want both classic attractions and calmer options
- Teen and young-adult groups who want one day of variety without constantly paying per ride
You might consider skipping or pairing with other plans if:
- Your group’s priority is zipline, since it’s not included
- You only want one or two rides total
- Your group will avoid the more active attractions, shrinking the value you get
Should you book the Belmont Park Ride and Play Pass?
If your goal is to get maximum ride time without doing constant ticket math, I think this pass is a solid buy for the right crew. The strongest part is the unlimited access across a broad mix of rides and attractions, including the kind of signature energy that makes Belmont Park worth the trip.
Book it if you’re traveling with kids or a group that loves repeating favorites. Skip it or adjust your plan if zipline is a must, or if you know you won’t spend enough time using the included attractions.
Either way, go in knowing this is an active, fun park day where the biggest “gotcha” is not the attractions—it’s making sure your mobile ticket gets validated smoothly at the entrance.
FAQ
Where is Belmont Park Ride and Play Pass located?
It’s in San Diego, USA at Belmont Park.
How much does the Belmont Park Ride and Play Pass cost?
The price is $66.62 per person.
How long is the experience?
The duration is listed as approximately 1 to 8 hours.
What are the included rides?
The pass includes unlimited access to Giant Dipper, Beach Blaster, Flip Out, Octotron, OverDrive, Krazy Kars, Tilt-a-Whirl, Mic Drop, Liberty Carousel, Dip & Dive, Wave Jumper, Speedway, and Zero Gravity.
What attractions are included besides the rides?
Included attractions are Sky Ropes, Tiki Town Mini Golf, Rock Wall, Lasertag, Xanadu 7D, Coconut Climb, and Lazermaze. Zipline is not included.
Is lunch included with the pass?
No. Lunch is not included, but restaurants and fast casual concepts are available for purchase.
What are the opening hours?
It runs daily (Monday through Sunday) from 11:00 AM to 8:00 PM.
Can I cancel for free?
Yes. You can cancel up to 24 hours in advance for a full refund.






















